#include <windows.h> #include <GL/glut.h> GLuint listName = 1;
void myInit(void) { glClearColor(0.0,0.0,0.0,0.0);//设置背景为黑色
glNewList(listName,GL_COMPILE);//创建显示列表 /*画一个彩色的多边形*/ glBegin(GL_POLYGON); glColor3f(1.0,0.0,0.0); glVertex2f(1.0,1.0);
glColor3f(0.0,1.0,0.0); glVertex2f(2.0,2.0);
glColor3f(0.0,0.0,1.0); glVertex2f(1.5,2.5);
glTranslatef(0.5,-0.5,0.0);//坐标转换 glEnd(); glEndList();//结束显示列表
glShadeModel(GL_SMOOTH); }
void myDisplay(void) { GLuint i; glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
for(i = 0;i<6;i++) glCallList(listName); glFlush(); }
void myReshape(GLsizei w,GLsizei h) { glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if(w<=h) glOrtho(-4.0,4.0,-4.0*(GLfloat)h/(GLfloat)w,4.0*(GLfloat)h/(GLfloat)w,-8.0,8.0); else glOrtho(-4.0,4.0*(GLfloat)w/(GLfloat)h,-4.0,4.0,-8.0,8.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(-4.0,0.0,-3.0); }
int main(int argc,char ** argv) { /*初始化*/ glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB|GLUT_DEPTH); glutInitWindowSize(500,500); glutInitWindowPosition(100,200);
/*创建窗口*/ glutCreateWindow("display list");
/*绘制与显示*/ myInit(); glutReshapeFunc(myReshape);
glutDisplayFunc(myDisplay);
/*进入GLUT事件处理循环*/ glutMainLoop();
return(0); } |