含PHASE的是与Vasari 瓦萨里帝国有关的.
含PSI的是与Advent 圣临使者有关的.
含TEC的是与TEC 贸易联盟有关的.
解包GameInfo里的entity文件找到下面的文件
TITAN_PHASELOYALIST.entity 瓦萨里忠诚者泰坦设置文件
TITAN_PHASELOYALIST_COSMETIC.entity 瓦萨里忠诚者泰坦设置文件
TITAN_PHASEREBEL.entity 瓦萨里反叛者泰坦设置文件
TITAN_PHASEREBEL_COSMETIC.entity 瓦萨里反叛者泰坦设置文件
TITAN_PSILOYALIST.entity 圣灵使者忠诚者泰坦设置文件
TITAN_PSILOYALIST_COSMETIC.entity 圣灵使者忠诚者泰坦设置文件
TITAN_PSIREBEL.entity 圣灵使者反叛者泰坦设置文件
TITAN_PSIREBEL_COSMETIC.entity 圣灵使者反叛者泰坦设置文件
TITAN_TECHLOYALIST.entity 贸易联盟忠诚者泰坦设置文件
TITAN_TECHLOYALIST_COSMETIC.entity 贸易联盟忠诚者泰坦设置文件
TITAN_TECHREBEL.entity 贸易联盟反叛者泰坦设置文件
TITAN_TECHREBEL_COSMETIC.entity 贸易联盟反叛者泰坦设置文件
这里以TITAN_TECHREBEL.entity和TITAN_TECHREBEL_COSMETIC.entity贸易联盟反叛者泰坦的文件为例,单独修改一个文件不知道有没有效,反正我是2个都改了。
下面是文件内容
TXT
entityType "Titan" (舰船类型)
ability:0 "AbilityScattershot" (特技名称)
ability:1 "AbilitySnipe"
ability:2 "AbilityExplosiveShot"
ability:3 "AbilityOvercharge"
ability:4 ""
defaultAutoAttackRange"GravityWell"(自动迎击的范围,默认是重力圈内)
defaultAutoAttackOn TRUE(是否自动开火TRUE是指可以,FALSE是指不能)
prefersToFocusFire TRUE
usesFighterAttack FALSE
autoJoinFleetDefault TRUE(是否开启自动加入舰队)
canBomb TRUE(是否可以轰炸星球)
hasBombingLevels FALSE
baseDamage 90.000000(基础轰炸伤害)
basePopulationKilled 2.000000(基础对人口杀伤力)
bombingFreqTime 10.000000
baseRange 3500.000000(轰炸射程)
bombTransitTime 12.000000
bombEffectCount 4
bombEffectAngleVariance 15.000000
bombEffectsDef
weaponType"Projectile"
burstCount1
burstDelay0.000000
fireDelay0.000000
muzzleEffectName"Weapon_TechCapitalPlanetBombing_Muzzle"
muzzleSoundMinRespawnTime0.100000
muzzleSounds
soundCount1
sound"WEAPON_TECH_PLANETBOMB_MUZZLE"
hitEffectName"Weapon_TechCapitalPlanetBombing_Hit"
hitHullEffectSounds
soundCount3
sound"EXPLOSION_SUB4"
sound"EXPLOSION_SUB4_ALT1"
sound"EXPLOSION_SUB4_ALT2"
hitShieldsEffectSounds
soundCount3
sound"EXPLOSION_SUB4"
sound"EXPLOSION_SUB4_ALT1"
sound"EXPLOSION_SUB4_ALT2"
projectileTravelEffectName"Weapon_TechCapitalPlanetBombing_Travel"
mainViewIcon"MAINVIEWICON_TITAN_TECHREBEL"
basePrice (造价)
credits9500.000000 (钱)
metal1200.000000 (金属)
crystal750.000000 (水晶)
slotCount 150.000000 (占用人口)
BuildTime 450.000000 (建造时间)
MaxHullPoints
StartValue4530.000000 (LV1的HP)
ValueIncreasePerLevel441.000000 (每LV血量增加值)
MaxShieldPoints
StartValue1815.000000 (LV1的护盾)
ValueIncreasePerLevel477.750000 (每LV护盾增加值)
HullPointRestoreRate
StartValue3.100000 (LV1的回血速率)
ValueIncreasePerLevel0.700000 (每LV回复速率增加值)
ShieldPointRestoreRate
StartValue4.500000 (LV1的护盾恢复速度)
ValueIncreasePerLevel0.700000 (每LV回复速率增加值)
ArmorPointsFromExperience
StartValue8.500000 (LV1的装甲)
ValueIncreasePerLevel0.595000(每LV装甲增加值)
maxMitigation
StartValue0.650000
ValueIncreasePerLevel0.011110
MaxAntiMatter
StartValue275.000000 (LV1的反物质量)
ValueIncreasePerLevel45.000000 (每LV反物质增加值)
AntiMatterRestoreRate
StartValue0.850000 (LV1的反物质恢复速度)
ValueIncreasePerLevel0.120000 (每LV速率增加值)
CultureProtectRate
StartValue0.300000(LV1的文化击退率)
ValueIncreasePerLevel0.050000(每LV增加值)
NameStringID"IDS_TITAN_TECHREBEL_NAME"
DescriptionStringID"IDS_TITAN_TECHREBEL_DESCRIPTION"
picture "TITANPICTURE_TECHREBEL"
Prerequisites
NumResearchPrerequisites1
ResearchPrerequisite
Subject"RESEARCHSUBJECT_TITANACCESS_TECHREBEL_1"
Level1
RequiredFactionNameID"IDS_PLAYERFACTIONNAME_REBEL"
RequiredCompletedResearchSubjects0
statCountType "Titan"
UpgradeTypeCount 7 (主动,被动技能定义文件)
UpgradeType"TitanUpgrade_TechRebel_AbilityA"
UpgradeType "TitanUpgrade_TechRebel_AbilityB"
UpgradeType"TitanUpgrade_TechRebel_AbilityC"
UpgradeType"TitanUpgrade_TechRebel_AbilityD"
UpgradeType"TitanUpgrade_TechRebel_Durability"
UpgradeType"TitanUpgrade_TechRebel_Weapons"
UpgradeType"TitanUpgrade_TechRebel_Abilities"
numRandomDebrisLarge 80
numRandomDebrisSmall 30
numSpecificDebris 1
specificDebrisMeshName"DebrisTechLarge"
armorType "Titan"
hudIcon"HUDICON_RESEARCHSUBJECT_TITAN_TECHREBEL"
smallHudIcon"HUDICONSMALL_TITAN_TECHREBEL"
infoCardIcon"INFOCARDICON_TITAN_TECHREBEL"
minZoomDistanceMult 1.100000
NumWeapons 5 (舰载武器)
Weapon
WeaponType"Projectile"
damageEnums
AttackType"TITAN"
DamageAffectType"AFFECTS_SHIELDS_AND_HULL"
DamageApplyType"BACKLOADED"
DamageType"PHYSICAL"
WeaponClassType"GAUSS" (以上是对武器属性的描述)
(下面是武器射界,以及不同射界的攻击力)
DamagePerBank:FRONT297.500000 (前面,改个10000,一炮秒杀主力舰。。。)
DamagePerBank:BACK212.500000 (后面)
DamagePerBank:LEFT0.000000 (左面)
DamagePerBank:RIGHT0.000000 (右面)
Range10000.000000 (射程)
PreBuffCooldownTime6.000000(射击间隔)
CanFireAtFighterFALSE(是否能防空……所有武器都改了那么小飞机杯具了!)
SynchronizedTargetingTRUE(是否同步瞄准目标?不清楚什么意思)
PointStaggerDelay0.700000(延迟?)
TravelSpeed3000.000000(子弹飞行速度,貌似对光束炮无效)
Duration0.000000 (持续时间,对光束炮来说就是一次烧焊多久)
fireConstraintType"CanAlwaysFire"
WeaponEffects
weaponType "Projectile"
burstCount1
burstDelay0.200000
fireDelay0.200000
muzzleEffectName"Weapon_Tech_TitanGaussCannon_Muzzle"
muzzleSoundMinRespawnTime0.100000
muzzleSounds
soundCount1
sound"WEAPON_TECH_GAUSSCANNON_MUZZLE"
hitEffectName"Weapon_Tech_TitanGaussCannon_Hit"
hitHullEffectSounds
soundCount1
sound"WEAPONIMPACT_PHYSICALHEAVY_HITHULL"
hitShieldsEffectSounds
soundCount1
sound"WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"
projectileTravelEffectName"Weapon_Tech_TitanGaussCannon_Travel"
武器特效等……这就是一种武器定义完了
后面的几种武器定义一样
m_weaponIndexForRange 0
firingAlignmentType "Default"
TargetCountPerBank:FRONT 1
TargetCountPerBank:BACK 1
TargetCountPerBank: LEFT 2
TargetCountPerBank:RIGHT 2
canOnlyTargetStructures FALSE
mass 100000.000000
ShieldMeshName"Titan_TechRebel_Shield"
renderShield TRUE
maxAccelerationLinear 60.000000(直线加速度)
maxAccelerationStrafe 8.000000(交火中加速度)
maxDecelerationLinear 500.000000(最大减速度)
maxAccelerationAngular 0.800000(回转加速度,简单说就是掉头能有多快,改10已经很快了。)
maxDecelerationAngular 9.999996(回转减速度,从回转中停下来的减速度前面的改了这里最好也相应加大)
maxSpeedLinear 450.000000(通常航行速度,改1000就和小飞机差不多速度了)
maxRollRate 1.650000
maxRollAngle 20.000000
squadTypeEntityDef:0"SquadTechCombat"
squadAntiMatterCost:0 0.000000
squadTypeEntityDef:1 "SquadTechBomber"
squadAntiMatterCost:1 0.000000
squadTypeEntityDef:2 ""
squadAntiMatterCost:2 0.000000
squadTypeEntityDef:3 ""
squadAntiMatterCost:3 0.000000
NumSoundsFor:ONATTACKORDERISSUED 4
SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_0"
SoundID "TITAN_TECHREBEL_ONATTACKORDERISSUED_1"
SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_2"
SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_3"
NumSoundsFor:ONCREATION 1
SoundID"TITAN_TECHREBEL_ONCREATION_0"
NumSoundsFor:ONGENERALORDERISSUED 3
SoundID "TITAN_TECHREBEL_ONGENERALORDERISSUED_0"
SoundID"TITAN_TECHREBEL_ONGENERALORDERISSUED_1"
SoundID"TITAN_TECHREBEL_ONGENERALORDERISSUED_2"
NumSoundsFor:ONSELECTED 3
SoundID"TITAN_TECHREBEL_ONSELECTED_0"
SoundID"TITAN_TECHREBEL_ONSELECTED_1"
SoundID"TITAN_TECHREBEL_ONSELECTED_2"
NumSoundsFor:ONSTARTPHASEJUMP 1
SoundID"TITAN_TECHREBEL_ONSTARTPHASEJUMP_0"
MeshNameInfoCount 1
MeshNameInfo
meshName"Titan_TechRebel"
criteriaType"None"
meshNameIncreasedEffectName ""
meshNameDecreasedEffectName ""
ExhaustParticleSystemName "Exhaust_TechTitanRebel"
ExplosionName "StarBase1"
CommandPoints 舰载机定义
StartValue2.600000 (初期舰载机数量)
ValueIncreasePerLevel0.200000 (每LV增加数量)
weaponCooldownDecreasePerc (武器冷却速度加快)
StartValue0.000000
ValueIncreasePerLevel0.034500
weaponDamageIncreasePerc (武器威力加强)
StartValue0.000000
ValueIncreasePerLevel0.060000
HyperspaceChargingSoundID"HYPERSPACE_CHARGEUP"
HyperspaceTravelSoundID"HYPERSPACE_TRAVEL"
EngineSoundID"ENGINE_TECHCAPITALSHIP"
formationRank 0
minShadow 0.000000
maxShadow 1.000000
还有很多没弄明白希望指正下。