首页 > 互娱 > 太阳帝国的原罪泰坦不完全修改
太阳帝国的原罪泰坦不完全修改
城市网游戏 2012/9/24 10:11:15 (1376)

  《太阳帝国的原罪:反叛》泰坦不完全修改


  含PHASE的是与Vasari 瓦萨里帝国有关的.


  含PSI的是与Advent 圣临使者有关的.


  含TEC的是与TEC 贸易联盟有关的.


  解包GameInfo里的entity文件找到下面的文件


  TITAN_PHASELOYALIST.entity               瓦萨里忠诚者泰坦设置文件


  TITAN_PHASELOYALIST_COSMETIC.entity    瓦萨里忠诚者泰坦设置文件


  TITAN_PHASEREBEL.entity                  瓦萨里反叛者泰坦设置文件


  TITAN_PHASEREBEL_COSMETIC.entity       瓦萨里反叛者泰坦设置文件


  TITAN_PSILOYALIST.entity                  圣灵使者忠诚者泰坦设置文件


  TITAN_PSILOYALIST_COSMETIC.entity       圣灵使者忠诚者泰坦设置文件


  TITAN_PSIREBEL.entity                     圣灵使者反叛者泰坦设置文件


  TITAN_PSIREBEL_COSMETIC.entity          圣灵使者反叛者泰坦设置文件


  TITAN_TECHLOYALIST.entity                贸易联盟忠诚者泰坦设置文件


  TITAN_TECHLOYALIST_COSMETIC.entity    贸易联盟忠诚者泰坦设置文件


  TITAN_TECHREBEL.entity                  贸易联盟反叛者泰坦设置文件


  TITAN_TECHREBEL_COSMETIC.entity       贸易联盟反叛者泰坦设置文件


  这里以TITAN_TECHREBEL.entity和TITAN_TECHREBEL_COSMETIC.entity贸易联盟反叛者泰坦的文件为例,单独修改一个文件不知道有没有效,反正我是2个都改了。


  下面是文件内容


  TXT


  entityType "Titan"  (舰船类型)


  ability:0 "AbilityScattershot"   (特技名称)


  ability:1 "AbilitySnipe"


  ability:2 "AbilityExplosiveShot"


  ability:3 "AbilityOvercharge"


  ability:4 ""


  defaultAutoAttackRange"GravityWell"(自动迎击的范围,默认是重力圈内)


  defaultAutoAttackOn TRUE(是否自动开火TRUE是指可以,FALSE是指不能)


  prefersToFocusFire TRUE


  usesFighterAttack FALSE


  autoJoinFleetDefault TRUE(是否开启自动加入舰队)


  canBomb TRUE(是否可以轰炸星球)


  hasBombingLevels FALSE


  baseDamage 90.000000(基础轰炸伤害)


  basePopulationKilled 2.000000(基础对人口杀伤力)


  bombingFreqTime 10.000000


  baseRange 3500.000000(轰炸射程)


  bombTransitTime 12.000000


  bombEffectCount 4


  bombEffectAngleVariance 15.000000


  bombEffectsDef


  weaponType"Projectile"


  burstCount1


  burstDelay0.000000


  fireDelay0.000000


  muzzleEffectName"Weapon_TechCapitalPlanetBombing_Muzzle"


  muzzleSoundMinRespawnTime0.100000


  muzzleSounds


  soundCount1


  sound"WEAPON_TECH_PLANETBOMB_MUZZLE"


  hitEffectName"Weapon_TechCapitalPlanetBombing_Hit"


  hitHullEffectSounds


  soundCount3


  sound"EXPLOSION_SUB4"


  sound"EXPLOSION_SUB4_ALT1"


  sound"EXPLOSION_SUB4_ALT2"


  hitShieldsEffectSounds


  soundCount3


  sound"EXPLOSION_SUB4"


  sound"EXPLOSION_SUB4_ALT1"


  sound"EXPLOSION_SUB4_ALT2"


  projectileTravelEffectName"Weapon_TechCapitalPlanetBombing_Travel"


  mainViewIcon"MAINVIEWICON_TITAN_TECHREBEL"


  basePrice (造价)


  credits9500.000000 (钱)


  metal1200.000000 (金属)


  crystal750.000000 (水晶)


  slotCount 150.000000 (占用人口)


  BuildTime 450.000000 (建造时间)


  MaxHullPoints


  StartValue4530.000000 (LV1的HP)


  ValueIncreasePerLevel441.000000 (每LV血量增加值)


  MaxShieldPoints


  StartValue1815.000000 (LV1的护盾)


  ValueIncreasePerLevel477.750000 (每LV护盾增加值)


  HullPointRestoreRate


  StartValue3.100000 (LV1的回血速率)


  ValueIncreasePerLevel0.700000 (每LV回复速率增加值)


  ShieldPointRestoreRate


  StartValue4.500000 (LV1的护盾恢复速度)


  ValueIncreasePerLevel0.700000 (每LV回复速率增加值)


  ArmorPointsFromExperience


  StartValue8.500000 (LV1的装甲)


  ValueIncreasePerLevel0.595000(每LV装甲增加值)


  maxMitigation


  StartValue0.650000


  ValueIncreasePerLevel0.011110


  MaxAntiMatter


  StartValue275.000000 (LV1的反物质量)


  ValueIncreasePerLevel45.000000 (每LV反物质增加值)


  AntiMatterRestoreRate


  StartValue0.850000 (LV1的反物质恢复速度)


  ValueIncreasePerLevel0.120000 (每LV速率增加值)


  CultureProtectRate


  StartValue0.300000(LV1的文化击退率)


  ValueIncreasePerLevel0.050000(每LV增加值)


  NameStringID"IDS_TITAN_TECHREBEL_NAME"


  DescriptionStringID"IDS_TITAN_TECHREBEL_DESCRIPTION"


  picture "TITANPICTURE_TECHREBEL"


  Prerequisites


  NumResearchPrerequisites1


  ResearchPrerequisite


  Subject"RESEARCHSUBJECT_TITANACCESS_TECHREBEL_1"


  Level1


  RequiredFactionNameID"IDS_PLAYERFACTIONNAME_REBEL"


  RequiredCompletedResearchSubjects0


  statCountType "Titan"


  UpgradeTypeCount 7 (主动,被动技能定义文件)


  UpgradeType"TitanUpgrade_TechRebel_AbilityA"


  UpgradeType "TitanUpgrade_TechRebel_AbilityB"


  UpgradeType"TitanUpgrade_TechRebel_AbilityC"


  UpgradeType"TitanUpgrade_TechRebel_AbilityD"


  UpgradeType"TitanUpgrade_TechRebel_Durability"


  UpgradeType"TitanUpgrade_TechRebel_Weapons"


  UpgradeType"TitanUpgrade_TechRebel_Abilities"


  numRandomDebrisLarge 80


  numRandomDebrisSmall 30


  numSpecificDebris 1


  specificDebrisMeshName"DebrisTechLarge"


  armorType "Titan"


  hudIcon"HUDICON_RESEARCHSUBJECT_TITAN_TECHREBEL"


  smallHudIcon"HUDICONSMALL_TITAN_TECHREBEL"


  infoCardIcon"INFOCARDICON_TITAN_TECHREBEL"


  minZoomDistanceMult 1.100000


  NumWeapons 5  (舰载武器)


  Weapon


  WeaponType"Projectile"


  damageEnums


  AttackType"TITAN"


  DamageAffectType"AFFECTS_SHIELDS_AND_HULL"


  DamageApplyType"BACKLOADED"


  DamageType"PHYSICAL"


  WeaponClassType"GAUSS"  (以上是对武器属性的描述)


  (下面是武器射界,以及不同射界的攻击力)


  DamagePerBank:FRONT297.500000 (前面,改个10000,一炮秒杀主力舰。。。)


  DamagePerBank:BACK212.500000  (后面)


  DamagePerBank:LEFT0.000000   (左面)


  DamagePerBank:RIGHT0.000000   (右面)


  Range10000.000000 (射程)


  PreBuffCooldownTime6.000000(射击间隔)


  CanFireAtFighterFALSE(是否能防空……所有武器都改了那么小飞机杯具了!)


  SynchronizedTargetingTRUE(是否同步瞄准目标?不清楚什么意思)


  PointStaggerDelay0.700000(延迟?)


  TravelSpeed3000.000000(子弹飞行速度,貌似对光束炮无效)


  Duration0.000000 (持续时间,对光束炮来说就是一次烧焊多久)


  fireConstraintType"CanAlwaysFire"


  WeaponEffects


  weaponType "Projectile"


  burstCount1


  burstDelay0.200000


  fireDelay0.200000


  muzzleEffectName"Weapon_Tech_TitanGaussCannon_Muzzle"


  muzzleSoundMinRespawnTime0.100000


  muzzleSounds


  soundCount1


  sound"WEAPON_TECH_GAUSSCANNON_MUZZLE"


  hitEffectName"Weapon_Tech_TitanGaussCannon_Hit"


  hitHullEffectSounds


  soundCount1


  sound"WEAPONIMPACT_PHYSICALHEAVY_HITHULL"


  hitShieldsEffectSounds


  soundCount1


  sound"WEAPONIMPACT_GENERICHEAVY_HITSHIELDS"


  projectileTravelEffectName"Weapon_Tech_TitanGaussCannon_Travel"


  武器特效等……这就是一种武器定义完了


  后面的几种武器定义一样


  m_weaponIndexForRange 0


  firingAlignmentType "Default"


  TargetCountPerBank:FRONT 1


  TargetCountPerBank:BACK 1


  TargetCountPerBank: LEFT 2


  TargetCountPerBank:RIGHT 2


  canOnlyTargetStructures FALSE


  mass 100000.000000


  ShieldMeshName"Titan_TechRebel_Shield"


  renderShield TRUE


  maxAccelerationLinear 60.000000(直线加速度)


  maxAccelerationStrafe 8.000000(交火中加速度)


  maxDecelerationLinear 500.000000(最大减速度)


  maxAccelerationAngular 0.800000(回转加速度,简单说就是掉头能有多快,改10已经很快了。)


  maxDecelerationAngular 9.999996(回转减速度,从回转中停下来的减速度前面的改了这里最好也相应加大)


  maxSpeedLinear 450.000000(通常航行速度,改1000就和小飞机差不多速度了)


  maxRollRate 1.650000


  maxRollAngle 20.000000


  squadTypeEntityDef:0"SquadTechCombat"


  squadAntiMatterCost:0 0.000000


  squadTypeEntityDef:1 "SquadTechBomber"


  squadAntiMatterCost:1 0.000000


  squadTypeEntityDef:2 ""


  squadAntiMatterCost:2 0.000000


  squadTypeEntityDef:3 ""


  squadAntiMatterCost:3 0.000000


  NumSoundsFor:ONATTACKORDERISSUED 4


  SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_0"


  SoundID "TITAN_TECHREBEL_ONATTACKORDERISSUED_1"


  SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_2"


  SoundID"TITAN_TECHREBEL_ONATTACKORDERISSUED_3"


  NumSoundsFor:ONCREATION 1


  SoundID"TITAN_TECHREBEL_ONCREATION_0"


  NumSoundsFor:ONGENERALORDERISSUED 3


  SoundID "TITAN_TECHREBEL_ONGENERALORDERISSUED_0"


  SoundID"TITAN_TECHREBEL_ONGENERALORDERISSUED_1"


  SoundID"TITAN_TECHREBEL_ONGENERALORDERISSUED_2"


  NumSoundsFor:ONSELECTED 3


  SoundID"TITAN_TECHREBEL_ONSELECTED_0"


  SoundID"TITAN_TECHREBEL_ONSELECTED_1"


  SoundID"TITAN_TECHREBEL_ONSELECTED_2"


  NumSoundsFor:ONSTARTPHASEJUMP 1


  SoundID"TITAN_TECHREBEL_ONSTARTPHASEJUMP_0"


  MeshNameInfoCount 1


  MeshNameInfo


  meshName"Titan_TechRebel"


  criteriaType"None"


  meshNameIncreasedEffectName ""


  meshNameDecreasedEffectName ""


  ExhaustParticleSystemName "Exhaust_TechTitanRebel"


  ExplosionName "StarBase1"


  CommandPoints  舰载机定义


  StartValue2.600000  (初期舰载机数量)


  ValueIncreasePerLevel0.200000  (每LV增加数量)


  weaponCooldownDecreasePerc (武器冷却速度加快)


  StartValue0.000000


  ValueIncreasePerLevel0.034500


  weaponDamageIncreasePerc (武器威力加强)


  StartValue0.000000


  ValueIncreasePerLevel0.060000


  HyperspaceChargingSoundID"HYPERSPACE_CHARGEUP"


  HyperspaceTravelSoundID"HYPERSPACE_TRAVEL"


  EngineSoundID"ENGINE_TECHCAPITALSHIP"


  formationRank 0


  minShadow 0.000000


  maxShadow 1.000000


  还有很多没弄明白希望指正下。

阅读(1376) (责任编辑:tom)
关于我们 - 联系我们 - 网站荣誉 - 广告服务 - 版权声明 - 网站地图
Copyright© 2007-2018 bj1.com.cn 首都热线 版权所有 QQ:165687462
中国·北京 粤ICP备14047004号-20